0. Get started!
2.1. General info about your character
2.2. General info about classes
2.3. Pets
3.1.Game screen and picking up items
3.3. Monster context menu
3.4 Interaction with NPCs and quests
4.2. Crafting
4.3. Fishing
4.4. Skills formulas
5. Interaction with other players
5.1. Meaning of name and chat colors
5.2. Chat commands
5.3. Muted players
5.4. PvP (player fighting a player) and outlaws
6. Clans
6.1. Clan ranking
6.2. Clan things to know
6.3. Clan buildings context menu
6.4. Clan buildings and building skill
6.5. Siege skill
7. World map
8. Stats & formulas (advanced)
9.1. Pets
9.2. Levels and gold
9.4. PvP protection
9.5.Extra bag
9.6.Bank Expansion
9.7.Items sets
9.8. Private houses
11. Offline version of Forgotten Tales
12. Storyline of Forgotten Tales
This file provides info on almost any level of knowledge about Forgotten Tales MMORPG.
You do not have to read everything to be able to play the game.
It is highly recommended that you at least read the main game rules, located here: Game Rules post
Translated versions of the game rules are available, but, the English version is always the most up to date, and will take precedence if there's a conflict. If there are differences in your language's version of the rules, and the English version of the rules, the English version will be used. If you notice any major differences like this, you are encouraged to contact a GM so this can be fixed.
If you want information about quests, monsters and items, look here:
Also, these things and more helpful documents are located in the General Information section of Forgotten Tales forum
2017-August: Update of whole help file.
Players are represented in game by their characters. Each character has a name, a class, a level and a skin.
The name is given by the player in game registration phase, it is case sensitive, cannot be changed once created, and must respect game rule #10.
The class of your character determines things such as skills and the weapons type, as described in 2.2. General info about classes.
The starting level of each character is 0; it will grow up thanks to experience points gained via enemy killing and quest solving, as well as level buying.
The starting skin of your character is the default one for their class, as shown in 2.2. General info about classes; you can customise characters via buying skins or, at certain level goals, via earning special skins. Special skins may also be earned in other ways, such as contributing to the game. More info is available on forum.
LEVEL. Determines HP. At each level you gain 2 skill points, which can be assigned to class skills.
HP. Determines your health. Increased by LEVEL, STR & ARM. More HP means faster HP regeneration. While walking, chopping, mining, fishing or fighting, you cannot regenerate HP.
STR. Increases HP and determines non-magical damage.
ARM. Increases HP and determines resistance to non-magical damage, unless the hit was CRITICAL.
DEX. Determines the chance to hit an opponent. There is always a chance to hit any opponent with a CRITICAL hit. DEX reduces magical damage in PvP.
MANA. Determines the effects of your spells and how often you can cast. It also speeds up your MANA regeneration.
XP. Is needed to level up. XP is obtained from quests, killing monsters and PvP. A Mage can also get XP by healing others or himself at level 50 or higher.
GOLD. You can buy things in shops, pay NPCs, use it for player-to-player transactions or for clan buildings. You can never carry more than 9223372036854775807 gold at a time! Currently, trades are limited to a lesser amount: 2147483647 gold.
At each character level up you receive two stats points you can add to DEX, STR, ARM or (for mages) MANA. Talk to the NPC mage living in map 0.0 to reset your stats, keep in mind he will require to be paid in XP points; this means you will lose any additional XP points you have in your current level, so it is best advised to visit him after a level up.
The attributes STR, ARM, DEX and MANA can be increased by your gear. There are several slots available for gears equipment: headgear, amulets, rings or bracelets, gloves, pants, boots, armor, weapon or wand, shields
A character’s gear slots, all equipped
MAGE, FAIRY
Uses MANA as primary attribute; can use spells. Wields robes, hats and wands.
You can modify the skin - see in-game buying skins.
For more infos, see SPELLS!
SWORDMAN, AMAZON. Uses STR and DEX; can only engage enemies within 1 space (unless equipping a 2 range weapon). Wields armors, swords and shields.
You can modify the skin - see in-game buying skins.
In PvP, you can throw knives to freeze opponents:
You can buy knives in shops.
Obtains these combat skills at higher levels:
Always Hit - All attacks are critical hits. (Level 30)
Freeze Sword - Enemy is immobilised. (Level 60)
Fire Sword - Reduces foe's (current) HP by 40% and your HP by 10%. (Level 100)
ARCHER, HUNTRESS. Uses STR and DEX; has ranged attacks. Wields armors and bows.
You can modify the skin - see in-game buying skins.
Obtains these combat skills at higher levels:
Double Attack - Increases attack rate. (Level 30)
Fire Arrow - Reduces enemy life by 30%. (Level 60)
Freeze Arrow. Enemy is immobilised. (Level 100)
DWARF, FREYA. Uses STR and DEX, can only attack enemies within 1 space (unless equipping a 2 range weapon). Wields armors, axes and shields.
You can modify the skin - see in-game buying skins.
In PvP, you can throw axes to freeze opponents:
You can buy axes in shops.
Obtains these combat skills at higher levels:
Spell Resist - Spell resistance +50% (Level 30)
Fury - Attack all enemies surrounding you at the same time. (Level 60)
Sprint - Walking speed +2 (Level 100)
OGRE. Uses STR and DEX, can only attack enemies within 1 space (unless equipping a 2 range weapon). Wields armor, clubs and shields.
You can modify the skin - see in-game buying skins.
In PvP, you can throw fish to freeze opponents:
You can buy fish or get them by fishing. Obtains these combat skills at higher levels:
Double Damage - Increases damage per-hit. (Level 30) Stun Hit -
Reduces foe's (current) HP by 25% and (current) mana by 50%. (Level 60) Twister - Each
time a foe hits you, he loses 2% of his (current) life. (Level 100) Some monsters or
human-like characters can happen to follow you as pets, either by paying
for them (with ingame gold or real money) or by solving quests. Red minus: pet dies and leaves you forever. Red
hand: pet stands still. Whip: pet moves out of the way Pets increase your backpack (often referred to as bag also) size! Pets fight for you in PvM only. Their gained XP and items are yours. If a pet dies, it is gone. Pets do not level up. Pets regenerate, if they are not in a fight and stand still. Heal
spells and potions have no effect on them. Pets may be whipped by anyone, but only the owner can tell a pet to
wait, or use the pet removal button. GMs can remove pets as well, in some
cases. A single character can have up to two pets, and no more. Here is an example of a game screen: Upper left corner of screen The mini map shows
friends and foes and also other units, such as buildings, stairs or special
points. The zooming symbols
can be used to adjust your screen. The red cross button
can be used to clear all displayed items on your screen at once. About items at top of screen If you kill a monster
or loot a treasure chest, the items are displayed on your screen. Click at them
to add them to your inventory. If you delete an item
from your backpack, you can pick it up again from the screen. After a certain time,
items vanish from your screen and are lost forever. These items are also lost,
if you click the red cross button, described above. Upper right corner of screen The handshake (often
also referred to as contacts) symbol opens your contact, clan and skills menu. The backpack symbol
opens your backpack, where your items are stored. The chat symbol opens
a chat line, so you can speak to all surrounding you or use a chat command. The message symbol
contains (here: 2) messages, that have been sent to you. The book symbol opens
your quest book, so you see which quests are open. Bottom right corner of screen The big button is the
attack button (here: sword symbol). There are several
smaller buttons around the attack button, if you have magical scrolls, potions
or skills. At a click to a player’s avatar, the Character
context menu is displayed: Sends an
invitation to add character to friend's list. Sends invitation
to add character to your clan. It will appear only if your clan rank allows you
to invite players (See CLAN RANKS), and
if the character both has 500k gold at least in their bag and reached level 10. Selects character as enemy
to be able to attack him. If you are targeted by a player and log out, you will
stay in game for 11 seconds. Displays information
about selected character: clan, name, level and equipped gears. Write a private
chat text (whisper) that will be visible only to the selected player. This is
shown as green text in chat. Opens trade
menu: you can select items from your backpack and sell them to other players. At a click to a monster’s avatar, the Monster
context menu is displayed: Selects monster
as target. If you are targeted by a monster and log out, you will stay in game
for 11 seconds. Displays
information about selected monster, including its level (you should be able to
kill monsters of your own level and below). While traveling around the Forgotten Tales lands,
you’ll encounter a number of NPCs (Non Playing Characters). They populate
villages, cities and open lands, and are often in need for your help or willing
to assign you challenging tasks. Some of them are able to craft very special
items! Click on NPCs with a blue ? above their head to
start a conversation and discover what’s on their mind. This will often lead
you to start a quest, and gain XP, gold, information or items by solving it. You can browse your active quests clicking on
your Book of Quests icon, in top right corner of your screen. More information on quests can be found in
Walkthough forum section. FT characters can chop wood, mine ores, fish,
craft items, build structures and siege enemy bases. They are more or less
efficient with these skills - often referred to as trades -
depending on their class. As an example, mages and fairies are better builders
than ogres, while ogres are better fishers than archers. Trade ability is due to different value for trade
modifier field in skills formulas. Each class has two trades that are more natural
and easy (modifier value greater than 1), two that are more difficult and
taxing (modifier value lesser than 1), and two normal (modifier value 1). An
overall scheme for trade affinities is available here:
Skills
and trade affinities: timing and tables. All skills start at level 0 and can be trained
(see formulas)
so to improve characters performances. You can see your character’s skills
level clicking the blue-headed hammer in your ingame Handshaking menu. They
will be visible as soon as you first perform them.
Your woodcutting level
Your mining level
Your crafting level
Your fishing level
Your sieging level
Your building level In Forgotten Tales you might sometimes need
trunks, ores or stones: they can be necessary for quest solving, or they can be
used to craft new items. You need to buy a wood axe and a pickaxe at the
blacksmith's shop. You can also craft better tools at clan temples or in
private houses. Woodcutting. With the
wood axe in your inventory, click on any tree to start woodcutting. After some
time, you will get a trunk. This time will decrease as soon as you level up
your woodcutting skill or use a better tool. When a tree has produced many trunks, it’s
eventually used up, and it needs some time to grow again. If you need more
trunks, you’ll have to look for another tree. Trees in clan maps are eternal. Mining. To mine,
locate a source for the resource you need (this often includes entering a
dungeon): From left to right: Gold, Diamond, Mithril,
Iron, Carbon, Stone, Platinum and Ruby sources Walk close to one of them, click on it with a pickaxe in your
inventory and you can start mining them. After some time, you will get a piece of the
resource. This time will decrease as soon as you level up your mining skill or
use a better tool. Many items, like gears or potions, can be
obtained by crafting them. There are four ways to craft items in Forgotten
Tales: talk to the blacksmith or the witch on map 1.-1 join a clan
that owns crafter buildings talk to NPCs around the world, able to craft some very special items buy a private house For crafting, mining and woodcutting can be
needed to gather crafting resources. After collecting all ingredients, you can craft
them, or at least try to: many items are difficult to craft and you might need
a number of attempts before obtaining your result. Bright side is, each
crafting failure will contribute in building up your crafting skill and so
increase your chances of success. 2.3. Pets
3. Game interface
3.1 Game screen and picking up items
3.2. Character context menu
3.3. Monster context menu
3.4 Interaction with NPCs and quests
4. Skills and trade affinity
4.1. Woodcutting and mining
4.2. Crafting
In the first column, there are items which can be created. In the next column, you can see required elements. The number on the blue arrow shows the %-chance for a successful craft.
You can fish in rivers and lakes and get normal or rare fish, and sometimes, items. You need a fishing rod for this, which you can buy in the shop close to the bank.
Better rods can be crafted in a clan temple or in private houses. You obtain a fish (or sometimes an item) after some time; a time that will decrease as soon as your fishing skill will level up.
All possible fishing spots have same chances on items fishing.
The gear items you can happen to fish can be in a level range defined depending on your level, and anyway never higher than level 499.
The fishing skill level does not affect items
drop chance or level. It only affects the rate at which you catch the
fish/items. Since some classes are faster at fishing, they only get more
chances to catch items in a time unit.
When you first start using a skill (such as
woodcutting or fishing), you get a drop after a certain time. Depending on the
skill level, and on the tool you use, this time is going to decrease. You can check your skills level by clicking on
hammer icon in your handshake game menu. To a better understanding on how time will vary,
read Skills
and trade affinities: timing and tables You get higher skill by simply working. Formula for skill XP is: For felling, mining, and building work ratio is
5, for fishing it is 2, for sieging is 50. For crafting you get XP every time you fail. The
formula is: For example for crafting planks you have chance
70% so every time you fail you get 1000 - 700 = 300 XP. Each level in crafting gives you Forgotten Tales is a social game. You don’t need to use the social features it
offers - such as in-game chat or private messages (PMs) on forum - to enjoy the
game, but we think this is a big part of what makes the game more fun and
interesting. FT community is widely international: there are
players from all around the world. This has many advantages and is exciting -
on the other hand, there is occasionally a cultural or language barrier. Any offensive, cursing, insulting, racist,
sexist, sexual or any other form of offensive language to any group or
individual, whether race or gender, nationality or religion, will be considered
as chat abuse and the player will be punished. This also extends to
offensive clan names or character names. Read more about that in
Game
Rules post.4.4. Skills formulas
5 * work_ratio * 2^(level+1)
XP = 1000 - 10 * craft_chance
+3% * Trade
affinity
craft chance. 5. Interaction with other players
In order to fully enjoy the social aspects of the game, it’s important you know how to use game chat and how to interact with other players. The following sections aim to give you the basics on that.
Names of regular players are displayed in white.
Names of outlaws are displayed in black. More details about them can be found here.
Gamemasters (usually in clan GM) have blue or golden names. More details about them is here on forum. They supervise the game and enforce the rules. You should always respond to a GM if they address you. Even if, only to say, “I do not understand".
Regular (public) chat is in white, and visible to everyone within a certain distance.
Whispers are green chat, viewable to only the sender and receiver.
Whispers can be sent to anyone on the same map, by using the /w
command or
using the player context button.
Clan chat is in orange, and is visible to all clan members that are
online, regardless of what map they are on. This is used by the /c
command.
System messages are also in orange, visible to everyone online.
Besides using the chat for normal chat, you can enter some useful commands. For many of them we have also buttons, but sometimes, a command is faster to perform.
/c Text
sends a global clan message "Text" to all clan members (this is only
available, if you are in a clan)
/filter parameter
filters visible chat; available parameters:
global - displays all messages
friend - displays only messages from friends
clan - displays only messages from clan members
/msg user+name message
sends a message to the named character
a "+" is needed instead of a space " "
non-GM accounts need the recipient character to be in friends list
/pos
returns your exact position on the map
/time
shows the server time - useful to talk about in-game appointments
/unfollow
kills your pet, similar to the context button. This is useful, when you cannot
click your pet
/w Ascanius
whispers to player "Ascanius", who must be on the same map as you
/wait
tells your pet to stay in place, similar to the context button. This is useful,
when you cannot click your pet
A more detailed explanation of these commands is available on a dedicated post on FT forum.
Being muted is a punishment for abusing chat. If you ever feel insulted, report it to a gamemaster (GM). They will check logs and punish the abuser, if needed.
Muted players have a "[§]" behind their names, so you can see who is muted.
Muted players can only chat and send message to their friends, clan members, and GameMasters.
Muted characters can read white chat in their vicinity.
Each time, you get muted, your mute counter is increased by one and you are muted for increasing amounts of time with each mute.
After being muted for 5 or more times, a character stays muted permanently!
Details on the mute system structure is found on a dedicated post on FT forum.
Read also the game rules on forum for details!
To be able to use PvP, you have to reach level 3.
You can challenge players, who are higher level than you or up to 3 levels lower than you.
There is no PvP protection for outlaws and for clan members. Clan members can be attacked by anyone from another clan, regardless of level. Outlaws can be attacked by everyone.
If you get attacked by a player, you can strike back. Even, if he is too low to start PvP by yourself.
Players, who are under attack, will stay in game for 11s after disconnection to avoid logging.
If you get stunned/freezed/slowed in PvP, you can use unfreeze potions. You can buy them in shops.
PvP is not allowed on map 0.0 (start/respawn map) and on map 0.-1 (one map south).
PvP is prohibited near the shops, the bank and one's private houses to avoid camping.
If you die in PvP there is a 30% chance, that you lose a random equipped item, but not your weapon. (If the item was an in-game purchased item, or crafted from one, it is not dropped.)
During PvP, the mage's heal spell and attack spells are reduced by 50%.
Players, who killed 5 non-clanned characters after starting the attack by himself, will become an outlaw for 7 days. This counter may be reset, if the outlaw kills again.
Be aware: There are no PvP restrictions on clan maps and in the Coliseum!
If you got attacked by another player, she/he gets on your attack list. Now, you can strike back, even it the other player is low level. The attack list contains a few players and the oldest one gets overwritten by the newest one later.
It’s possible to buy a temporary PvP protection, read PvP protection purchase section.
A clan is a group of players aiming to play together and sharing certain features and goals, such as constructing a base composed by buildings like castles and farms, sharing the storage these buildings provide, and using an ingame chat line visible only to clan members on the whole FT world. This clan chat is visible in orange text. It is used with the /c command (see chat line commands).
Please note: there is no PvP protection for clan members. This means, that if you're in a clan, any player in another clan can attack you, regardless of level.
In order to join a clan you need level 10 at least and pay a contribution of 500k gold to the clan treasury.
In order to create your own clan you need level 20 at least and add 1 million gold to the clan treasury . There is no way to withdraw money from the clan treasury.
In order to leave a clan: click the Contacts menu (handshake icon), select the clan tab, and select the rank hat icon next to your name to get the option to remove from clan.
Clan members are listed in clan page (inside handshake game menu), each of them has a personal popup window containing info and allowing sending a message. In here it’s possible to see how long the character has been in clan (Loyalty), the gold they donated (Donations) and their contribution to building structures (Workload).
DUKE - The creator and owner of the clan. If they leave the clan, the first Lord in members list becomes DUKE. Dukes have a "[D]" behind their names.
LORD - Can be promoted/demoted/expelled only by DUKE. Lords have a "[L]" behind their names.
MARSHAL - Can be promoted/demoted/expelled by DUKE and LORD. Marshals have a "[M]" behind their names.
MEMBER - Clan members can be added and expelled by DUKE, LORD and MARSHAL.
Clans can ally. See here.
Only DUKES can approve alliances. Both dukes must be present when requesting an alliance. Only one duke is required to break an alliance.
Members of allied clans can help repairing damaged buildings, and finishing already started upgrades.
Only DUKE and LORD can build or sell buildings. You get 75% gold return (in clan treasury). Invested stones and planks are lost, as are items in sold building storage!
Clan buildings can only be created on special clan maps like map 3,-3 (this was the first one). An updated list of clan maps is available on the FT forum.
Maximum number of clan buildings is set to 11, maximum wall number is 50. A clan can build in just one map only.
Farms give 100 gold every minute for each level up to 100.
Items can be crafted in clan buildings (high level items: clan blacksmith and temple).
Clan castles and towers don't initiate attack, but they can be activated, either by being attacked or if clans fight each other. They remember the attacking clan until the next server restart (default restart is every 24 hours). Example: Player Arthur (Clan GBR) attacks player Brunhild (Clan GER). All buildings of clan GER will attack all players from clan GBR now.
Clan towers and castles have different missiles. If there are no missiles in the buildings, arrow missiles are used (unlimited). Fire missiles are only used if attacker's HP are 3 times bigger than building STR. In all other cases, stone missiles are used (if they are in storage).
Arrow missiles fire at 50% of regular damage
Stone missiles do regular damage (i.e half the building STR)
Fire missiles do 150% of regular damage
You have to craft (at 100% success rate) both stone and fire missiles and put them into the buildings. Each missile item is used for 30 shots.
Clan buildings can be attacked only by members of other clans.
To attack a wall, you have to stand next to it, unless using a siege machine!
XP for destroying a clan building equals 2/3 of its HP. Destroyed farms, barracks and crafters give no XP!
In barracks, you can train guards. They will protect your clan area. Each barrack’s level increase their armor, dexterity and damage by 1.
If you leave clan (or are kicked from clan), you have to wait 48 hours before being again able to join a clan.
At a click to a building of your clan, the building context menu is displayed:
This menu may vary depending on your clan rank; as an example, only Duke and Lords will see the Sell button. Menu will also vary depending on building being under upgrade or repair.
Sell clan Structure - selling returns 75% of gold, but no materials. Items stored in sold building are lost. Once a building is sold, there is no way back. If you change your mind, you have to build it again from its level 0.
Upgrade Clan Structure - upgrading requires gold and materials.
Open Storage Window - some clan buildings can store a certain amount of items! Buildings storage is shared: all clan members can access it to put in or pick up items.
Open Crafting Window - high level items can be crafted only in clan buildings or in private houses. The list of craftable items depends on the building.
Displays information about the selected building. If you click on an enemy clan building, you will only see an attack button and the attack range of that building. Allied clan buildings do not show this range.
Only for barracks: allows guards creation
To build a clan structure, you need:
a suitable space in a clan map; each building needs its space: castles occupy a wider area than a single wall segment
enough gold in clan treasury
a high enough clan rank
DUKE, LORD and MARSHAL can start upgrading process of buildings.
While a building is upgraded, it attacks only with 80% of its normal
damage.
Select the building you aim to construct in clan structures menu (a hammer icon in your clan page inside handshake game menu), move around the space-occupying-preview until it fits your intent, and click its green check to start construction.
The structure is placed, its level set to 0. It’s not working yet: you can’t access its storage nor can it fight. You must complete it first.
Stand close to it, and click it; be sure you have in your bag a hammer and requested resources. More characters can work together to complete a structure faster, provided they are in the same clan, carry a hammer, and necessary resources in their bags.
Your building speed depends on your building (hammer) skill, which can level up as other skills. Better hammer tools will increase speed as well. Some classes are faster at building than others.
For each resource you hammer into a clan structure, your clan workload status increases.
Once they are built, buildings can be upgraded. You need an axe and a pickaxe to get the needed planks and stones. To work at an upgrade, you need a hammer.
Updated information on each building stats can be read in Clan buildings tech data forum post.
Castle. Allows storage and crafting, can fire at your enemies
Big Castle. Allows storage and crafting, can fire at your enemies
Round Tower. Allows storage and crafting, can fire at your enemies
Square Tower. Allows storage and crafting, can fire at your enemies
Farm. Allows storage, automatically adds gold in clan treasury
Blacksmith. Allows crafting
Temple. Allows crafting
Barracks. Allows storage, can be used to create clan guards
Wall. Closes passage: monsters, guards, characters cannot walk over it
Gate. Closes passage: monsters and guards cannot walk over it. Characters in its clan and in allied clans can walk through
Clan defence buildings allow two siege machineries crafting: ballistas and catapults.
They follow characters as pets and in so follow main pets mechanics: you can’t own more that two of them, and you need to have no pets or just one pet in order to craft a siege machine, or no pets in order to craft two.
Once you have at least one siege machine, you can siege enemies buildings.
Balista: short range (8) siege weapon - uses arrows, has infinite ammo.
Catapult: long range (12) siege weapon - needs stone missiles to shoot. Has relatively low HP, will easily die from a levelled tower castle.
Ballistas and catapults differ on their range and on the number and kind of missiles or arrows they can use. Their damage depends only on the owner’s character class; basic damage is 1557. For a swordsman it is 150% of that value, for an archer 100%, for a dwarf 75%, for an ogre 125%, and for a mage 50%, as described in the Skills and trade affinities: timing and tables post in forum.
FT world is composed by a series of maps, which can be walked through, or navigated to.
You enter the world in a special map, often referred to as spawn map, start map, or map 0, which is the center (0, 0) of the FT world coordinate system. In this starting map and in the one below it (that map being (0, -1)), PvP is not allowed and you don’t risk being attacked by other players.
You can have an in-game overview of the world map clicking on the minimap in upper left corner of your screen. Click the windrose (also called compass) of the world map to toggle on/off maps grid and coordinates.
Read World Map and main Points of Interest in FT forum for more detailed info and images of the world map.
In this section, all stats are explained more detailed. This might be helpful to build your character, but it can also confuse you.
To enjoy the game, it is not needed to understand everything here. But we want to be transparent with our game mechanics :)
XP to gain level L is calculated with L^3 times 15 XP
until you reach
level 150.
From level 150, the XP increases by a linear rate and you need (50m XP
+ 650k times n) XP
to reach level (100+n).
Your maximum hitpoints (no damage received) are calculated with these formulas:
Level 0-100: MAX_HP = Base HP + (LEVEL^1.3)*[5+(ARM*0.5)+(STR*0.2)]
Level 101 and over: Base HP + 100^1.3*[5+(ARM*.5)+(STR*.2)]+(LEVEL-100)*(Bonus)
where Bonus value is: +100HP (Ogre), +90HP (Dwarf), +80HP (Swordsman), +50HP (Archer), +20 (Mage).
LEVEL is the actual level of the character.
The attributes ARM and STR are calculated WITHOUT GEAR!
Your life regeneration is calculated with this formula: Add
(0.05*MAX_HP) every 4 seconds
. When you walk, fish, chop, mine or fight, there is no HP regeneration!
Mages and Fairies can use spells and details are explained here.
A Spell always hits its target(s).
Spell effects (during PvP, magical DMG and HP increase are reduced by 50%!)
Yellow Flow: DMG = 30 + ( 1.5 * MANA)
each
cast.
A single target takes the full damage. Mages/Fairies start with this spell.
Green Flow: DMG = 50 + (2.5 * MANA)
each cast.
The damage is split over all enemies in range. Minimum level 10.
Heal Spell: HP increases by 50 + (2.5 * MANA)
each
cast.
A mage (level 50 or higher) gets +1 XP for each 1 HP healed himself and +2 XP
for healing 1 HP of another player. Minimum level 5.
Armor Spell: ARM increases by 2 + ( 0.1 *
MANA)
each cast. Minimum level 30.
Slow Spell: Reduces foe's walking speed. Minimum level 20.
Spell damage is reduced in PvP (not PvM!) by DEX_OPP (opponent's dexterity).
MANA is calculated WITHOUT GEAR!
7 spells per second is the maximum spell cast rate (to avoid abuse of auto-clickers).
Mana points regenerate with a rate of 1 + (max_mana * 0.025)
per 5
seconds.
max_mana is mana including all items you use (it is the number shown in your backpack).
The hit chance for non-magical attacks are calculated like this: If
X>0 or your dice_roll was 5, you have a successful hit
.
dice_roll is a random integer from -5 to 5. So to hit a certain number is 1/11. This number is refreshed every strike.
X is a static number, calculated by X = (DEX + dice_roll) - DEX_OPP
When your DEX >= DEX_OPP+6
, you will always hit this opponent!
You need DEX >= DEX_OPP+5
to avoid normal hits by the opponent.
Still, by a chance of 1/11, a critical hit can injure you.
Once, a hit was successful, non-magical damage is assigned by DMG =max_strength
.
max_strength is strength including all items you use (it is the number shown in your backpack).
If the dice role was -5 to 3, ARM_OPP reduces the melee damage.
If the dice role was 4 or 5, ARM_OPP is NOT reducing the melee damage.
The time, that a non-magical attack takes, is (1000 - [WEAPON_SPEED -
4] * 100)
milliseconds.
Every weapon has its one WEAPON_SPEED. Click on the weapons for details.
Example: With WEAPON_SPEED=7, you hit every 700ms = 0.7 seconds: 1000 -
[7 - 4] * 100 = 1000 - 3 * 100 = 700
.
You need Google Wallet for this!
WARNING: Never give your password away, because others want to buy stuff for you. It is not needed, it might be an account stealing attempt.
Purchases through other players are at your own risk. You will not be given things by the GM team if you are scammed in any way. It is advised, that you thoroughly read this post on the matter.
PLEASE NOTE: sometimes purchases can take up to 24 hours to be effective. Details about this, and what to do if you don’t receive your purchase, can be found in the General Information forum, in delays after level purchases post.
You do not have to buy anything to enjoy Forgotten Tales. Truth be told, we are happy if you buy something, even if it is only a single item.
Game development costs hundreds of hours and also the server has monthly expenses.
All purchases are character-related: they will appear in the backpack of
the character named in the login field at the time of purchase.
Please
remember character names are case sensitive, so be sure you spell the name
correctly.
A character can carry in the backpack, or store in bank or houses as many purchased items as they wish (given there is enough space in the storage). The single item activation, will depend on the character situation. As an example, if the character already owns two pets, cannot activate a third one.
You can buy several items, described in detail in the following sections.
You can have up to two special pets: they can be chosen from a set of monsters up to half your character level. As an example, if your character level is 103, you can have as a special pet any monster up to level 51.
When you buy a pet, the pet will appear in your bag. If you activate the item, you’ll be displayed the list of available ones.
In this list, you can view stats by clicking the monsters icons, and can confirm the activation of the one you select.
Be certain to select the right pet, because you won’t have it changed after activating it.
A character can’t own more than two pets, thus if your character already owns pets, you need to remove one them before activating a new one.
You can buy gold and 1, 10 or 100 extra levels for a character. After activating the levels, remember to allocate the additional stat points.
Buy a skin to personalise your character. There are many skins available for each class, please read the post about purchasable skins (Overview of purchasable skins) on the FT forum to view the updated list.
To buy a skin, click on the “Skin" button in the game app purchase page, make the purchase, then log in: the special skin item will appear in your backpack as soon as the purchase takes effect. When activating the special skin item, you’ll be shown a list of available skins. Click on the one of your choice and your character will have the new skin. Be careful when choosing your skin; if you change your mind, you will need to activate another purchased skin. Purchased skins will not be changed by GMs.
You may also apply for a special skin, for reaching high levels (minimum level 1500). These levels may be purchased, but are not required. You may also earn a special skin, in various ways. Details on special skin rules is found below Game rules.
In case you don’t appreciate the combat aspect of FT, you can buy and activate the PvP protection. No one will be able to attack you for 7 days. Beware: the protection is not going to work if you are clanned or outlaw, if you enter a clan map, or if you attack first.
Each character begins their adventures with a bag that has 20 slots of space. Buy and activate an extra pack to gain 20 more slots, forever. You can activate just one extra bag for each character.
Each character can have access to 20 slots of space storages (directly or thanks to certain quests solving), such as at the Bank in map -1.1. Buy and activate a Bank Expansion to gain 20 more slots, forever, in each of the storages (private houses not included). You can activate as many Bank Expansions as you want.
By buying the best full gear
set, you’ll find in your character’s bag a full gear set composed of the best
possible items for each gear slot available for your character’s class (as an example,
mages and archers are not given a shield). Maximum level for items in this
purchasable set is 100.
All items in the set are normal ones, no +1 nor +2 are
included.
You can buy your own private house (or houses, if
you want more than one of them) for storage, crafting and pet parking.
The house will display your name when clicked.
You can select and buy as your own house any house, hut, shack, tower, castle, church or building you encounter in the FT world, with the exception of already purchased ones, shops, buildings in use for quests (existing or intended) and interactive or animated elements, such minefields or mills (the blades animation isn’t compatible with private houses menu). You can also buy as a house other landmarks, such as trees, carts, and graves.
Your house:
stores 100 items
crafts items craftable at blacksmith, witch and clan buildings (with siege machines and missiles as exceptions). Houses cannot craft special high level items crafted by NPCs, such as Hobbit boots.
allows you to park your pet(s) in it, up to two of them. You will then
be able to visit dangerous places without them risking to die; to have them
back at your side, just click on the “remove pet" icon on the house context
menu.
Note that if you park two pets in your house, then buy (or activate or are
given by a quest or craft) a third one, you will not be able to take pets out of your house
until the third and external one keeps existing.
How to buy a private house:
choose the structure you would like to own as your house
stand next to it and type /pos in chat line: system will display your coords. Take a screenshot with this data visible
post the screenshot in the private houses forum post, or send it via forum PM to compbatant, clearly stating coords in the post or message text
keep the post and forum messages monitored: he will inform you when your selected structure is ready for sale
at first server restart, a “for sale" text is shown on the structure
click on it: you’ll be displayed the purchases pop-up, and you can continue with the google buying procedure
after completing the purchase, log on to game again, and click the house again, to make it yours
Warning: if someone else buys the structure before you do, you’ll have to look for another one and restart the whole procedure.
Warning: If you pay for the house and somebody else click it first after the purchase, they will get this house.
On the official FT forum, besides a lot of information, you will find GMs, admins and many experienced players, who are willing to help you. Create your forum account and get involved!
We also have a facebook group, If you have a facebook account, you can apply to join here: ForgottenTalesMMORPG.
On these sites, you may request or offer help, buy and sell items/gear, make new friends, or simply chat. Please note, account buying/selling/trading is forbidden on these sites.
Visit our webpage!
Forgotten Tales can also be played in an offline version (often referred to as RPG version), which can be found here on Google Play.
In offline version, you play alone, unless you’re able to locate some NPC characters that might be willing to join your party. They will walk around FT world with you, help you fight monsters, and level up as well.
For further infos about the offline game, visit our RPG webpage!
Read the amazing background story, which will help you better understand the FT world and enjoy your questing experience!
Why did you lose your memory? Why are so many monsters around? Who are you? These and more questions will find an answer by reading this story!